Experimenting with character modelling
- Topology is animation ready
- Sculpted in Zbrush
- Exported Baked and Optimized in 3ds max 2017
- 2048x2048 Maps Applied (Albedo, Normal, AO, Emissive, Metalness, Gloss)
- Textured in Polypaint and Substance Painter
- Composed in Photoshop.